Showing posts with label criticism. Show all posts
Showing posts with label criticism. Show all posts

Sunday, September 25, 2016

Come Off It Jason Pettigrew

The web never sleeps, which means the news/content cycle never does. "Jack White Has Dinner, Uses Napkin" isn't what a seasoned reporter would call a get.  -Alternative Press Editor In Chief Jason Pettigrew


I'm not enamored of Jason Pettigrew's half of the feature with Scott Heisel about web music journalism. I think he's disingenuous in the spots where it's not overly bitter. In his defense, there are legitimate things to be bitter about. Posting a tracklist and an album art counts as news, for someone, and "link-whoring duty" is an actual phrase used by Gawker. Reblogs of wacky internet videos poison the well, but keep a certain, ever declining number of readers engaged. Pitchfork reviews of punk and hardcore records leave me foaming at the mouth. Careless reviews of pop superstars make me question my sanity.

Pettigrew longs for the days of the noble gatekeeper, when a person had to be vetted by an authority before they could write about music for a magazine. And now, he says? Everyone's got an opinion. Well, sure. They always did. Now they can express it publicly and people might actually look at it. He aches for the days when access was limited (and this part is worth repeating) and he had it. But now, it's not and Good Lord, one does not have to first be approved of by Creem Magazine before writing or hearing the music. The horror.

"the days when gatekeepers (read: music press) were given the responsibility for having well-informed, articulate opinions regarding the material they were to wax wise about...All it takes is one sticky-fingered, disgruntled intern or one unscrupulous person to receive the wrong package...and the introduction of a band's new work belongs to the masses."

Mercy, sir, a person could be introduced to the record by listening to it themselves without the precious context of whatever the writer decides to copypasta from the press release, a quick Google search and a list of cliches too long to name? I am mortified. (For best results, read this paragraph again in Foghorn Leghorn's voice.)

Admittedly, that's a disingenuous summation of his argument. Those days of gatekeepers being paid a maybe decent amount of money to have opinions is gone, and we lose that, while we gain, and this is crucial, immediate access to the work itself, rather than sitting around for the intermediary of the music critic's judgment. I'd love to be a professional music critic, admittedly. But, everyone listening to it alongside each other means more people get the experience sooner. And our judgments were always a half measure towards other people giving an album their attention.

At bottom: I think this development sounds fantastic.  I don't think improving a person's filter on what they read is a bad thing. Shit, I think you should be doing it anyway in every aspect of your life. Democracy means there are more critics, yes. But those experts still exist. They haven't gone anywhere. You can still find them. And some of the critics today will be the experts of tomorrow, as they'll keep writing, going to concerts and turning over songs in their heads. Democracy also means you have to do the legwork to decide what opinions and beliefs are most valuable and useful to you. You can still get those opinions from somewhere else, if you as a consumer don't want to do the work.

Two other points: 1) Pettigrew's not required to read the ramblings of the imaginary, but almost certainly existent college freshman who is obsessed with Nirvana. 2) That imaginary college freshman Nirvana obsessive? That was us, once upon a time. Nirvana might not have been my or your focus, but those ramblings could easily be his, mine or ours.

There's a lot of resonant scenes in Almost Famous, but the one where Lester Bangs offers William Miller $35 for 1,000 words about Black Sabbath is instructive. Here's the catch, Pettigrew aches for the time when he could be Lester Bangs, dispensing sage advice and long assignments to reporters or freelancers. Those days of access and using that access as a megaphone to which the kids will flock are done. They're not finished, certainly. The Rihanna airplane debacle proved that. But, like a knife to the armpit, you're going to bleed out and die and Pettigrew sees that coming.

Here's to whatever comes next.





This is years and years old, but I kept coming back to it privately. I didn't post it because of cowardice, but now that time's passed, it can finally exist outside my own head. As for this choice of song, well, "fuck the glory days" feels pretty appropriate.
 

Tuesday, September 24, 2013

Humans! Make! Games!

Two quick disclaimers.
One: When I say assholes, I do not mean racist/sexist/otherwise dead-end beliefs and the people that espouse them. I mean people with opinions that deviate from the "Bacon is a vegetable" folks of nerdom.
Two: The article I'm responding to here is a couple months old now.


My favorite games aren't my games. "My games" are the products of the vision of a specific studio. I play Blizzard games. I play Supergiant games. I play Runic games and so on ad infinitum. But I can't claim them as mine, except in the sense that I own a license.

Ben Kuchera's article, over at the Penny-Arcade Report (these days invaluable) largely avoids this point, when talking about assholes making your games, using Fish and Teasdale as examples. Fish, for saying hyperbolically what serious games commentators have being saying for years (Japan's games for this console cycle by and large have been disappointing or worse) and Teasdale for the mortal sin of being sick of space marines and off-brand Tolkien as settings for videogames.

The article uses a weak defense of personhood to throw a veil over Phil Fish or Mr. Teasdale. "Hey, guys, Phil Fish might piss you off on Twitter, but, hey, isn't Fez great" is the takeaway. That's weak and Kuchera ought to know better. A more vigorous defense might be: This person has an opinion contrary to your own. He is entitled to it. And, given that he's a game developer and a gamer himself, perhaps their criticisms are warranted.

And even that's weaker than the point that reminds us these people are individuals: They're allowed to be wrong and speak before his thoughts are fully formed.

Teasdale is an asshole for speaking his mind about sci-fi/fantasy games, apparently. He's probably just letting off steam. But more than that? He's right. Sci-fi and fantasy are well-trod settings for videogames, some incredible, most passable.

It's not a debatable premise that a setting involving American men with assault weapons in shiny space armor is tired. That's a fact of life in 2013. Same for the post-apocalyptic genre or off-brand Tolkein. Teasdale saying that he's not interested in those settings or trappings personally shows that he's a creative, discriminating human who has made those games for 15 years of his life already. And Kuchera ought to know better than to call that unreasonable.

For an example outside gaming: Go to any big comic convention and count how many male "zombification" artists or scantily clad women in zombie makeup you can see before you start taking sanity damage or lose interest in zombies as a storytelling device.

And yes, "Good artists borrow, great artists steal" is a thing Picasso said, but in the canon of videogames there's terribly few artists, or, I suppose, studios with a chosen aesthetic and the a) vision and b) talent to properly exploit it.

But beyond these comments speak to something else in life: Many people who consume art/entertainment/whatever are dismayed to learn that discrete persons with opinions create "their" media. Take any well-known creative on Twitter and they will tell you they get people telling them "why do you keep posting politics on my twitter or I unfollowed you because you had an opinion I dislike."

(We pass over the cardinal sin on Twitter, being a woman with an opinion. Whatever you do, don't do that.)

Saying: "Well, you followed me and if you don't like what I say or think the unfollow button is right there" gets you branded as an asshole. Put a different way: Asserting your right to discrete personhood in the space which you designate as yours for mental overflow is being an asshole.

You can see how that's worrisome.

And so the problem isn't with "asshole" devs, or people with opinions, but gamers ourselves. Though, I could also substitute people.

Gamers are by and large, scared of people's different, opposing opinions. I suspect it's a matter of how young the market for console shooters skews is, but it feeds into a larger human feeling that we don't know we want something new until an artist has already put in the time to envision, create and distribute it, we'd largely prefer a more precise, better variation on an idea that's come before.

Case in point: Grand Theft Auto 3.

To sum up: I hope we get more assholes making games, the same way I hope gamers can feel less defensive about a person trying to manifest their creative vision. We've got a long way to go.







It's a blog about ideas, so have a song called I've Got An Idea... by End Of A Year/Self Defense Family. Enjoy.

Saturday, July 13, 2013

Metacritic: A Thing I Feel No Guilt About

In a conclusion to a well-sourced feature on the pernicious uses of Metacritic, Jason Schreier wrote something that as a longtime critic, I cannot countenance. He wrote that "[Metacritic is] harmful to critics, who have to deal with PR pressure and the guilt of taking money out of people's pockets."
 
That's wrong and I'll explain why.

 First, last and always: You're a journalist or critic. There's always going to be PR people looking to influence your opinions. It was around before Metacritic, it'll be around after Metacritic. That's the price of the job.
 
Second and more worrisome, it moves the guilt for lost wages or compensation from the people who signed a contract in good faith to the critic who isn't a party to that agreement. Critics are not responsible for a) the contracts that publishers and developers sign b) for a third party's secret interpretation and secret mechanism as to how they collate and weigh an unknown number of reviews, the end result of which they call critical opinion c) the quality of a videogame they didn't make.
 
Guilt is for when I actually did something wrong. Guilt is not for when people who aren't me secretly interpret my thoughts, then though a secret mechanism weigh it alongside 30 other reviews and spit out a number which two parties agree to use for the exchange of money. If developers and publishers want to use that for the distribution of money, the only place I have in that conversation is to remind them reviews are subjective, I am biased and the mechanism they're using changes my language and skews my intent.
 
The critic's job is to have an opinion, write it as clearly as they are able and defend it. The critic's job is to express their synthesized thoughts on an experience, whatever they may be. Good and bad in the same review. Certainty and confusion. Ignorance and knowledge. Transparency and more transparency.
 
This is not to say I am perfect. I have been influenced by PR people. I have failed in articulating my thoughts and I have failed in which ones I chose to publish. That said, critics shouldn't feel guilty for other people's use of Metacritic and anyone who makes them feel they should is not their friend.
 
To presume to speak to Mr. Schreier directly,  the next time someone blames you for not making an incentive because of a delicate score, you tell them you've got some sympathy for them, but that's as far as it goes. And you say it just like that, too, because the contracts signed by developers and publishers are things that are their responsibility, and any guilt they want you to feel is something that gives them cover. Now, if you made a factual error in your review, that's different and that's legit and you fix that. You make damn sure that fix is reflected in the conclusion or score.
 
But your score doesn't take money out of the hands of developers. Deals that make the money developers receive from a publisher dependent on Metacritic (an entity that openly admits to skewing a critic's words) do.
 











 
 
 
 
 "The Bride" by Crime In Stereo. I listened to this all of my junior and senior years of college, and not merely for the phrase "your bachelor's won't earn half the debt that you've incurred." It remains poignant today. As an aside, I had to write this blog four times before I got it to where it is now. This one is the shortest, best and most defensible, I think.
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